All open roles Design

3D Render Artist

Build the studio our cars are shot in. Lighting, materials and paint that hold up across two thousand models without a photographer.

Location RemoteType Full-timeHours 40 h/weekDepartment DesignStart As soon as possible
Apply for this role

What you will do

Every image on this site is rendered, not photographed. That look is the product, and it is your work.

  • Own the studio setup: camera positions, lighting rig and framing that stay identical across every vehicle
  • Build and maintain paint materials, so a metallic reads as metallic and a matte wrap reads as matte
  • Get the shadow, grounding and reflection treatments right, and keep them consistent when the background changes
  • Take new vehicle geometry through the pipeline and out the other side without hand-tuning each one
  • Fix the cases customers report: a wrong colour on one trim, a wheel that renders badly at one angle

What you bring

  • You render for a living and can show work where the lighting is the point
  • Blender, 3ds Max, Cinema 4D or Maya, whichever you are fastest in
  • You understand physically based materials well enough to argue about them
  • Automotive experience helps, but caring about a reflection line matters more
  • You can automate rather than repeat. Two thousand models is not a job you click through

What we offer

  • A look that is entirely yours to define, on images used in tens of thousands of listings
  • No client revisions, no mood boards, no agency layer. You and the pipeline
  • Fully remote, hours you set
  • Hardware that renders, not hardware that was on the list

Apply for 3D Render Artist

A CV or a link is enough. No cover letter. You get an answer within two working days, either way.

Prefer to send a file? Email it to info@vehicleimagery.com with the role in the subject.

Thanks, your application is in. You will hear from us within two working days.